Control Room[edit | edit source]
"The nerve center of Westworld, all surveillance and key decision-making happens here."
Manufacturing[edit | edit source]
"New Hosts are manufactured here using Host Codes."
Body Shop[edit | edit source]
"Hosts die with alarming speed. The Body Shop ensures Hosts are revived, patched up and are ready to be put back in rotation."
Diagnostics[edit | edit source]
"Hosts are sophisticated machines, and sometimes they malfunction. Diagnostics resolves Host bugs and glitches, and preps them to return to service."
Rebuilds[edit | edit source]
"Sacrifice unused or unwanted Hosts in rebuild cycles to create stronger, more sophisticated Host models."
Biomaterials[edit | edit source]
"Produce synth blood to repair Hosts in the Body Shop, and 3D ink to make Props."
Critical Analysis[edit | edit source]
"Earn more Host Codes in these advanced analysis interviews. All participating Hosts also earn extra XP. Proceed with caution - Hosts may have secrets you aren't prepared to hear."
Dr. Ford's Office[edit | edit source]
"Westworld's creator and director, Dr. Ford is a quixotic genius. Learn from him here, but try to make an appointment first; he's very busy."
Calibration[edit | edit source]
"The Behavior Department is always looking for ways to improve Hosts. By calibrating their software, Hosts earn XP over time."
Reveries[edit | edit source]
"Created by the world's top programming minds, reveries make Hosts more sophisticated and complex, and better able to handle difficult Guests."
Costumes and Props[edit | edit source]
"Costumes and Props works with Narrative to outfit Hosts with Props that boost their Attributes. Remember, a Host is only as effective as their tools."
This area is used to refine crafting materials, and is not yet available in the game.
Cold Storage[edit | edit source]
Coming soon! This feature will be available in a future version.